A game however, enables you to provide input and it reacts to that input. The key distinguishing feature between a film and a game is that a film, for the most part, is consumed passively. In fact, labeling a movie as interactive is in many ways an oxymoron. It isn’t the same as a choose your own adventure book. Quantic Dream might be leaning on the same game style yet again, but they’ve still brought something unique and special to the table.īefore people jump at me from all sides yelling “it’s not a game,” let me tell you, you’re wrong. Ironically, the game itself represents the same kind of Kamski Test (a test of an android’s empathy) that is featured in one of Detroit’s chapters. It makes you responsible for the lives of the protagonists and their allies and their adversaries. D etroit: Become Human does a thing that should be the primary goal of all developers, but is often rare in games: it makes you feel.
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